
In 1993 Scorpia reiterated her criticism but stated that the game was "a definite must for all EOB fans". That year the magazine named it as one of the year's top role-playing games, stating that it followed in "the strong graphic and solid play-balance tradition of the original". She concluded that it was "a more substantial game" than its predecessor, with "more to do, a bigger variety of critters to fight and a larger area to explore". Scorpia of Computer Gaming World in 1992 again criticized the sequel's user interface, noting that monsters attacked in real time while the player searched through spell books, but stated that the game had a "fancy ending". The Lessers (Hartley, Patricia, and Kirk) reviewed the game in 1992 in Dragon #179, giving the game 5 out of 5 stars.
Eye of the beholder 3 dos setip series#
The Eye of the Beholder series overall, including Eye of the Beholder II, reached combined global sales above 350,000 units by 1996. SSI sold 73,109 copies of Eye of the Beholder II. The PC-98 version contains all the songs from the DOS version with the inclusion of new in-game songs for each main part of the game. Paul Mudra, who composed the music to the first game, did not have any involvement with the music, and worked only on sound effects along with Dwight Okahara. To write the music, Klepacki used Visual Composer by AdLib for the AdLib YM3812 sound chip. The game's music was composed by Frank Klepacki, and was one of the first games he worked on. Like the first game in the series, Eye of the Beholder II was also ported to the Amiga computer. The game itself features the catacombs beneath the Temple Darkmoon, the upper levels of the temple, and its three towers silver, azure and crimson. Much of the game remains within the confines of the temple, where the player is allowed to roam freely between locations once inside. In the final confrontation, Draggore turns out to be a red dragon. The players need to pass an acolytes' test to gain access to the inner parts of the temple. While battling their way through the temple's clerics and other inhabitants, the players discover that the high priest, Dran Draggore, is assembling legions of skeletal warriors to attack Waterdeep. Khelben then transports the heroes to the temple to find Amber and continue the investigation. After the adventures of the first game, the heroes head to a local inn to rest and enjoy their newfound fame but a note gets slipped to them from Khelben "Blackstaff" Arunsun, Archmage of Waterdeep, who says that he sent a scout to investigate reports of evil brewing in a temple known as Darkmoon but she has not returned.
